Class LocalizationRequiredAttribute
Indicates that marked element should be localized or not
Inheritance
LocalizationRequiredAttribute
Assembly: UnityEngine.dll
Syntax
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All, AllowMultiple = false, Inherited = true)]
public sealed class LocalizationRequiredAttribute : Attribute, _Attribute
Examples
[LocalizationRequiredAttribute(true)]
public class Foo {
private string str = "my string"; // Warning: Localizable string
}
Constructors
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LocalizationRequiredAttribute()
Declaration
public LocalizationRequiredAttribute()
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LocalizationRequiredAttribute(Boolean)
Declaration
public LocalizationRequiredAttribute(bool required)
Parameters
Type |
Name |
Description |
Boolean |
required |
|
Properties
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Required
Declaration
public bool Required { get; }
Property Value
Implements
Extension Methods