Show / Hide Table of Contents

Struct NativeArray<T>.Enumerator

Implements
IEnumerator<T>
IDisposable
IEnumerator
Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: Unity.Collections
Assembly: UnityEngine.dll
Syntax
[ExcludeFromDocs]
public struct Enumerator : IEnumerator<T>, IDisposable, IEnumerator

Constructors

| Improve this Doc View Source

Enumerator(ref NativeArray<T>)

Declaration
public Enumerator(ref NativeArray<T> array)
Parameters
Type Name Description
NativeArray<T> array

Properties

| Improve this Doc View Source

Current

Declaration
public T Current { get; }
Property Value
Type Description
T

Methods

| Improve this Doc View Source

Dispose()

Declaration
public void Dispose()
| Improve this Doc View Source

MoveNext()

Declaration
public bool MoveNext()
Returns
Type Description
Boolean
| Improve this Doc View Source

Reset()

Declaration
public void Reset()

Explicit Interface Implementations

| Improve this Doc View Source

IEnumerator.Current

Declaration
object IEnumerator.Current { get; }
Returns
Type Description
Object

Implements

System.Collections.Generic.IEnumerator<T>
System.IDisposable
System.Collections.IEnumerator

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
  • Improve this Doc
  • View Source
Back to top Generated by DocFX