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Class AnimBool

Inheritance
Object
BaseAnimValue<Boolean>
AnimBool
Inherited Members
BaseAnimValue<Boolean>.speed
BaseAnimValue<Boolean>.valueChanged
BaseAnimValue<Boolean>.BeginAnimating(Boolean, Boolean)
BaseAnimValue<Boolean>.isAnimating
BaseAnimValue<Boolean>.lerpPosition
BaseAnimValue<Boolean>.StopAnim(Boolean)
BaseAnimValue<Boolean>.start
BaseAnimValue<Boolean>.target
BaseAnimValue<Boolean>.value
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.AnimatedValues
Assembly: UnityEditor.dll
Syntax
[Serializable]
public class AnimBool : BaseAnimValue<bool>

Constructors

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AnimBool()

Declaration
public AnimBool()
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AnimBool(Boolean)

Declaration
public AnimBool(bool value)
Parameters
Type Name Description
Boolean value
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AnimBool(Boolean, UnityAction)

Declaration
public AnimBool(bool value, UnityAction callback)
Parameters
Type Name Description
Boolean value
UnityAction callback
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AnimBool(UnityAction)

Declaration
public AnimBool(UnityAction callback)
Parameters
Type Name Description
UnityAction callback

Properties

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faded

Declaration
public float faded { get; }
Property Value
Type Description
Single

Methods

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Fade(Single, Single)

Declaration
public float Fade(float from, float to)
Parameters
Type Name Description
Single from
Single to
Returns
Type Description
Single
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GetValue()

Declaration
protected override bool GetValue()
Returns
Type Description
Boolean
Overrides
UnityEditor.AnimatedValues.BaseAnimValue<System.Boolean>.GetValue()

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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