Show / Hide Table of Contents

Class AnimFloat

Inheritance
Object
BaseAnimValue<Single>
AnimFloat
Inherited Members
BaseAnimValue<Single>.speed
BaseAnimValue<Single>.valueChanged
BaseAnimValue<Single>.BeginAnimating(Single, Single)
BaseAnimValue<Single>.isAnimating
BaseAnimValue<Single>.lerpPosition
BaseAnimValue<Single>.StopAnim(Single)
BaseAnimValue<Single>.start
BaseAnimValue<Single>.target
BaseAnimValue<Single>.value
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.AnimatedValues
Assembly: UnityEditor.dll
Syntax
[Serializable]
public class AnimFloat : BaseAnimValue<float>

Constructors

| Improve this Doc View Source

AnimFloat(Single)

Declaration
public AnimFloat(float value)
Parameters
Type Name Description
Single value
| Improve this Doc View Source

AnimFloat(Single, UnityAction)

Declaration
public AnimFloat(float value, UnityAction callback)
Parameters
Type Name Description
Single value
UnityAction callback

Methods

| Improve this Doc View Source

GetValue()

Declaration
protected override float GetValue()
Returns
Type Description
Single
Overrides
UnityEditor.AnimatedValues.BaseAnimValue<System.Single>.GetValue()

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
  • Improve this Doc
  • View Source
Back to top Generated by DocFX