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Class AnimVector3

Inheritance
Object
BaseAnimValue<Vector3>
AnimVector3
Inherited Members
BaseAnimValue<Vector3>.speed
BaseAnimValue<Vector3>.valueChanged
BaseAnimValue<Vector3>.BeginAnimating(Vector3, Vector3)
BaseAnimValue<Vector3>.isAnimating
BaseAnimValue<Vector3>.lerpPosition
BaseAnimValue<Vector3>.StopAnim(Vector3)
BaseAnimValue<Vector3>.start
BaseAnimValue<Vector3>.target
BaseAnimValue<Vector3>.value
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.AnimatedValues
Assembly: UnityEditor.dll
Syntax
[Serializable]
public class AnimVector3 : BaseAnimValue<Vector3>

Constructors

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AnimVector3()

Declaration
public AnimVector3()
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AnimVector3(Vector3)

Declaration
public AnimVector3(Vector3 value)
Parameters
Type Name Description
Vector3 value
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AnimVector3(Vector3, UnityAction)

Declaration
public AnimVector3(Vector3 value, UnityAction callback)
Parameters
Type Name Description
Vector3 value
UnityAction callback

Methods

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GetValue()

Declaration
protected override Vector3 GetValue()
Returns
Type Description
Vector3
Overrides
UnityEditor.AnimatedValues.BaseAnimValue<UnityEngine.Vector3>.GetValue()

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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