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Struct ChildAnimatorStateMachine

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEditor.Animations
Assembly: UnityEditor.dll
Syntax
public struct ChildAnimatorStateMachine

Properties

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position

Declaration
public Vector3 position { get; set; }
Property Value
Type Description
Vector3
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stateMachine

Declaration
public AnimatorStateMachine stateMachine { get; set; }
Property Value
Type Description
AnimatorStateMachine

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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