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Class StateMachineBehaviourContext

Inheritance
Object
StateMachineBehaviourContext
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.Animations
Assembly: UnityEditor.dll
Syntax
[Serializable]
public class StateMachineBehaviourContext

Fields

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animatorController

Declaration
public AnimatorController animatorController
Field Value
Type Description
AnimatorController
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animatorObject

Declaration
public Object animatorObject
Field Value
Type Description
Object
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layerIndex

Declaration
public int layerIndex
Field Value
Type Description
Int32

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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