Class BuildReferenceMap
Inheritance
BuildReferenceMap
Assembly: UnityEditor.dll
Syntax
[Serializable]
public class BuildReferenceMap : ISerializable, IDisposable
Constructors
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BuildReferenceMap()
Declaration
public BuildReferenceMap()
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BuildReferenceMap(SerializationInfo, StreamingContext)
Declaration
protected BuildReferenceMap(SerializationInfo info, StreamingContext context)
Parameters
Methods
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AddMapping(String, Int64, ObjectIdentifier, Boolean)
Declaration
public void AddMapping(string internalFileName, long serializationIndex, ObjectIdentifier objectID, bool overwrite = false)
Parameters
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AddMappings(String, SerializationInfo[], Boolean)
Declaration
public void AddMappings(string internalFileName, SerializationInfo[] objectIDs, bool overwrite = false)
Parameters
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Dispose()
Declaration
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Dispose(Boolean)
Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type |
Name |
Description |
Boolean |
disposing |
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Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
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Returns
Overrides
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Finalize()
Declaration
protected void Finalize()
GetHash128()
Declaration
public Hash128 GetHash128()
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
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GetObjectData(SerializationInfo, StreamingContext)
Declaration
public void GetObjectData(SerializationInfo info, StreamingContext context)
Parameters
Implements
Extension Methods