Struct SceneDependencyInfo
Assembly: UnityEditor.dll
Syntax
[Serializable]
public struct SceneDependencyInfo
Properties
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globalUsage
Declaration
public BuildUsageTagGlobal globalUsage { get; }
Property Value
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processedScene
Declaration
public string processedScene { get; }
Property Value
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referencedObjects
Declaration
public ReadOnlyCollection<ObjectIdentifier> referencedObjects { get; }
Property Value
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scene
Declaration
public string scene { get; }
Property Value
Extension Methods