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Class ObjectField

Inheritance
Object
CallbackEventHandler
Focusable
VisualElement
BindableElement
BaseField<Object>
ObjectField
Implements
IEventHandler
ITransform
IUIElementDataWatch
IEnumerable<VisualElement>
IEnumerable
IVisualElementScheduler
IStyle
IBindable
INotifyValueChanged<Object>
Inherited Members
BaseField<Object>.m_Value
BaseField<Object>.value
BaseField<Object>.OnPersistentDataReady()
BaseField<Object>.OnValueChanged(EventCallback<ChangeEvent<Object>>)
BaseField<Object>.RemoveOnValueChanged(EventCallback<ChangeEvent<Object>>)
BindableElement.binding
BindableElement.bindingPath
VisualElement.defaultFocusIndex
VisualElement.persistenceKey
VisualElement.userData
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.transform
VisualElement.ITransform.position
VisualElement.ITransform.rotation
VisualElement.ITransform.scale
VisualElement.ITransform.matrix
VisualElement.layout
VisualElement.contentRect
VisualElement.paddingRect
VisualElement.worldBound
VisualElement.localBound
VisualElement.worldTransform
VisualElement.pickingMode
VisualElement.name
VisualElement.OnStyleResolved(ICustomStyle)
VisualElement.Focus()
VisualElement.SendEvent(EventBase)
VisualElement.Dirty(ChangeType)
VisualElement.IsDirty(ChangeType)
VisualElement.AnyDirty(ChangeType)
VisualElement.ClearDirty(ChangeType)
VisualElement.enabled
VisualElement.SetEnabledFromHierarchy(Boolean)
VisualElement.enabledInHierarchy
VisualElement.enabledSelf
VisualElement.SetEnabled(Boolean)
VisualElement.visible
VisualElement.MarkDirtyRepaint()
VisualElement.DoRepaint(IStylePainter)
VisualElement.GetFullHierarchicalPersistenceKey()
VisualElement.GetOrCreatePersistentData<T>(Object, String)
VisualElement.GetOrCreatePersistentData<T>(ScriptableObject, String)
VisualElement.OverwriteFromPersistedData(Object, String)
VisualElement.SavePersistentData()
VisualElement.ContainsPoint(Vector2)
VisualElement.Overlaps(Rect)
VisualElement.DoMeasure(Single, VisualElement.MeasureMode, Single, VisualElement.MeasureMode)
VisualElement.SetSize(Vector2)
VisualElement.ResetPositionProperties()
VisualElement.ToString()
VisualElement.ClearClassList()
VisualElement.AddToClassList(String)
VisualElement.RemoveFromClassList(String)
VisualElement.ToggleInClassList(String)
VisualElement.EnableInClassList(String, Boolean)
VisualElement.ClassListContains(String)
VisualElement.FindAncestorUserData()
VisualElement.dataWatch
VisualElement.IUIElementDataWatch.RegisterWatch(Object, Action<Object>)
VisualElement.IUIElementDataWatch.UnregisterWatch(IUIElementDataWatchRequest)
VisualElement.shadow
VisualElement.clippingOptions
VisualElement.parent
VisualElement.panel
VisualElement.contentContainer
VisualElement.Add(VisualElement)
VisualElement.Insert(Int32, VisualElement)
VisualElement.Remove(VisualElement)
VisualElement.RemoveAt(Int32)
VisualElement.Clear()
VisualElement.ElementAt(Int32)
VisualElement.Item[Int32]
VisualElement.childCount
VisualElement.IndexOf(VisualElement)
VisualElement.Children()
VisualElement.Sort(Comparison<VisualElement>)
VisualElement.BringToFront()
VisualElement.SendToBack()
VisualElement.PlaceBehind(VisualElement)
VisualElement.PlaceInFront(VisualElement)
VisualElement.RemoveFromHierarchy()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.Contains(VisualElement)
VisualElement.FindCommonAncestor(VisualElement)
VisualElement.GetEnumerator()
VisualElement.IEnumerable.GetEnumerator()
VisualElement.schedule
VisualElement.IVisualElementScheduler.Execute(Action<TimerState>)
VisualElement.IVisualElementScheduler.Execute(Action)
VisualElement.style
VisualElement.IStyle.width
VisualElement.IStyle.height
VisualElement.IStyle.maxWidth
VisualElement.IStyle.maxHeight
VisualElement.IStyle.minWidth
VisualElement.IStyle.minHeight
VisualElement.IStyle.flex
VisualElement.IStyle.flexBasis
VisualElement.IStyle.flexGrow
VisualElement.IStyle.flexShrink
VisualElement.IStyle.overflow
VisualElement.IStyle.positionLeft
VisualElement.IStyle.positionTop
VisualElement.IStyle.positionRight
VisualElement.IStyle.positionBottom
VisualElement.IStyle.marginLeft
VisualElement.IStyle.marginTop
VisualElement.IStyle.marginRight
VisualElement.IStyle.marginBottom
VisualElement.IStyle.borderLeft
VisualElement.IStyle.borderTop
VisualElement.IStyle.borderRight
VisualElement.IStyle.borderBottom
VisualElement.IStyle.borderLeftWidth
VisualElement.IStyle.borderTopWidth
VisualElement.IStyle.borderRightWidth
VisualElement.IStyle.borderBottomWidth
VisualElement.IStyle.borderRadius
VisualElement.IStyle.borderTopLeftRadius
VisualElement.IStyle.borderTopRightRadius
VisualElement.IStyle.borderBottomRightRadius
VisualElement.IStyle.borderBottomLeftRadius
VisualElement.IStyle.paddingLeft
VisualElement.IStyle.paddingTop
VisualElement.IStyle.paddingRight
VisualElement.IStyle.paddingBottom
VisualElement.IStyle.positionType
VisualElement.IStyle.alignSelf
VisualElement.IStyle.textAlignment
VisualElement.IStyle.unityTextAlign
VisualElement.IStyle.fontStyle
VisualElement.IStyle.fontStyleAndWeight
VisualElement.IStyle.textClipping
VisualElement.IStyle.font
VisualElement.IStyle.fontSize
VisualElement.IStyle.wordWrap
VisualElement.IStyle.textColor
VisualElement.IStyle.color
VisualElement.IStyle.flexDirection
VisualElement.IStyle.backgroundColor
VisualElement.IStyle.borderColor
VisualElement.IStyle.backgroundImage
VisualElement.IStyle.backgroundSize
VisualElement.IStyle.backgroundScaleMode
VisualElement.IStyle.alignItems
VisualElement.IStyle.alignContent
VisualElement.IStyle.justifyContent
VisualElement.IStyle.flexWrap
VisualElement.IStyle.sliceLeft
VisualElement.IStyle.sliceTop
VisualElement.IStyle.sliceRight
VisualElement.IStyle.sliceBottom
VisualElement.IStyle.opacity
VisualElement.IStyle.cursor
VisualElement.IStyle.visibility
VisualElement.AddStyleSheetPath(String)
VisualElement.RemoveStyleSheetPath(String)
VisualElement.HasStyleSheetPath(String)
VisualElement.tooltip
Focusable.Blur()
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, Capture)
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, Capture)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, Capture)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, Capture)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
CallbackEventHandler.HandleEvent(EventBase)
CallbackEventHandler.HasTrickleDownHandlers()
CallbackEventHandler.HasBubbleUpHandlers()
CallbackEventHandler.HasCaptureHandlers()
CallbackEventHandler.HasBubbleHandlers()
CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.Experimental.UIElements
Assembly: UnityEditor.dll
Syntax
public class ObjectField : BaseField<Object>, IEventHandler, ITransform, IUIElementDataWatch, IEnumerable<VisualElement>, IEnumerable, IVisualElementScheduler, IStyle, IBindable, INotifyValueChanged<Object>

Constructors

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ObjectField()

Declaration
public ObjectField()

Properties

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allowSceneObjects

Declaration
public bool allowSceneObjects { get; set; }
Property Value
Type Description
Boolean
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focusIndex

Declaration
public override int focusIndex { get; set; }
Property Value
Type Description
Int32
Overrides
Focusable.focusIndex
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objectType

Declaration
public Type objectType { get; set; }
Property Value
Type Description
Type

Methods

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ExecuteDefaultAction(EventBase)

Declaration
protected override void ExecuteDefaultAction(EventBase evt)
Parameters
Type Name Description
EventBase evt
Overrides
VisualElement.ExecuteDefaultAction(EventBase)
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SetValueAndNotify(Object)

Declaration
[Obsolete("This method is replaced by simply using this.value. The default behaviour has been changed to notify when changed. If the behaviour is not to be notified, SetValueWithoutNotify() must be used.", false)]
public override void SetValueAndNotify(Object newValue)
Parameters
Type Name Description
Object newValue
Overrides
UnityEngine.Experimental.UIElements.BaseField<UnityEngine.Object>.SetValueAndNotify(UnityEngine.Object)
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SetValueWithoutNotify(Object)

Declaration
public override void SetValueWithoutNotify(Object newValue)
Parameters
Type Name Description
Object newValue
Overrides
UnityEngine.Experimental.UIElements.BaseField<UnityEngine.Object>.SetValueWithoutNotify(UnityEngine.Object)

Implements

IEventHandler
ITransform
IUIElementDataWatch
System.Collections.Generic.IEnumerable<T>
System.Collections.IEnumerable
IVisualElementScheduler
IStyle
IBindable
INotifyValueChanged<T>

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
BindingExtensions.Bind(VisualElement, SerializedObject)
BindingExtensions.Unbind(VisualElement)
BindingExtensions.BindProperty(IBindable, SerializedObject)
BindingExtensions.BindProperty(IBindable, SerializedProperty)
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