Struct PackedNativeUnityEngineObject
Assembly: UnityEditor.dll
Syntax
[Serializable]
public struct PackedNativeUnityEngineObject
Constructors
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PackedNativeUnityEngineObject(String, Int32, Int32, Int32, HideFlags, PackedNativeUnityEngineObject.ObjectFlags, Int64)
Declaration
public PackedNativeUnityEngineObject(string name, int instanceId, int size, int nativeTypeArrayIndex, HideFlags hideFlags, PackedNativeUnityEngineObject.ObjectFlags flags, long nativeObjectAddress)
Parameters
Properties
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classId
Declaration
[Obsolete("PackedNativeUnityEngineObject.classId is obsolete. Use PackedNativeUnityEngineObject.nativeTypeArrayIndex instead (UnityUpgradable) -> nativeTypeArrayIndex")]
public int classId { get; }
Property Value
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hideFlags
Declaration
public HideFlags hideFlags { get; }
Property Value
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instanceId
Declaration
public int instanceId { get; }
Property Value
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isDontDestroyOnLoad
Declaration
public bool isDontDestroyOnLoad { get; }
Property Value
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isManager
Declaration
public bool isManager { get; }
Property Value
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isPersistent
Declaration
public bool isPersistent { get; }
Property Value
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name
Declaration
public string name { get; }
Property Value
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nativeObjectAddress
Declaration
public long nativeObjectAddress { get; }
Property Value
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nativeTypeArrayIndex
Declaration
public int nativeTypeArrayIndex { get; }
Property Value
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size
Declaration
Property Value
Extension Methods