Struct VirtualMachineInformation
Assembly: UnityEditor.dll
[Serializable]
public struct VirtualMachineInformation
Properties
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Declaration
public int allocationGranularity { get; }
Property Value
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Declaration
public int arrayBoundsOffsetInHeader { get; }
Property Value
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Declaration
public int arrayHeaderSize { get; }
Property Value
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Declaration
public int arraySizeOffsetInHeader { get; }
Property Value
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Declaration
public int heapFormatVersion { get; }
Property Value
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Declaration
public int objectHeaderSize { get; }
Property Value
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Declaration
public int pointerSize { get; }
Property Value
Extension Methods