Show / Hide Table of Contents

Class ConnectedPlayer

Inheritance
Object
ConnectedPlayer
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.Networking.PlayerConnection
Assembly: UnityEditor.dll
Syntax
[Serializable]
public class ConnectedPlayer

Constructors

| Improve this Doc View Source

ConnectedPlayer()

Declaration
public ConnectedPlayer()
| Improve this Doc View Source

ConnectedPlayer(Int32)

Declaration
public ConnectedPlayer(int playerId)
Parameters
Type Name Description
Int32 playerId
| Improve this Doc View Source

ConnectedPlayer(Int32, String)

Declaration
public ConnectedPlayer(int playerId, string name)
Parameters
Type Name Description
Int32 playerId
String name

Properties

| Improve this Doc View Source

name

Declaration
public string name { get; }
Property Value
Type Description
String
| Improve this Doc View Source

playerId

Declaration
public int playerId { get; }
Property Value
Type Description
Int32

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
  • Improve this Doc
  • View Source
Back to top Generated by DocFX