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Class ChangeSets

Inheritance
Object
List<ChangeSet>
ChangeSets
Implements
IList<ChangeSet>
ICollection<ChangeSet>
IEnumerable<ChangeSet>
IList
ICollection
IEnumerable
Inherited Members
System.Collections.Generic.List<UnityEditor.VersionControl.ChangeSet>.System.Collections.IList.get_Item(System.Int32)
System.Collections.Generic.List<UnityEditor.VersionControl.ChangeSet>.System.Collections.IList.set_Item(System.Int32, System.Object)
List<ChangeSet>.Add(ChangeSet)
List<ChangeSet>.IList.Add(Object)
List<ChangeSet>.AddRange(IEnumerable<ChangeSet>)
List<ChangeSet>.AsReadOnly()
List<ChangeSet>.BinarySearch(Int32, Int32, ChangeSet, IComparer<ChangeSet>)
List<ChangeSet>.BinarySearch(ChangeSet)
List<ChangeSet>.BinarySearch(ChangeSet, IComparer<ChangeSet>)
List<ChangeSet>.Clear()
List<ChangeSet>.Contains(ChangeSet)
List<ChangeSet>.IList.Contains(Object)
List<ChangeSet>.ConvertAll<TOutput>(Converter<ChangeSet, TOutput>)
List<ChangeSet>.CopyTo(ChangeSet[])
List<ChangeSet>.ICollection.CopyTo(Array, Int32)
List<ChangeSet>.CopyTo(Int32, ChangeSet[], Int32, Int32)
List<ChangeSet>.CopyTo(ChangeSet[], Int32)
List<ChangeSet>.Exists(Predicate<ChangeSet>)
List<ChangeSet>.Find(Predicate<ChangeSet>)
List<ChangeSet>.FindAll(Predicate<ChangeSet>)
List<ChangeSet>.FindIndex(Predicate<ChangeSet>)
List<ChangeSet>.FindIndex(Int32, Predicate<ChangeSet>)
List<ChangeSet>.FindIndex(Int32, Int32, Predicate<ChangeSet>)
List<ChangeSet>.FindLast(Predicate<ChangeSet>)
List<ChangeSet>.FindLastIndex(Predicate<ChangeSet>)
List<ChangeSet>.FindLastIndex(Int32, Predicate<ChangeSet>)
List<ChangeSet>.FindLastIndex(Int32, Int32, Predicate<ChangeSet>)
List<ChangeSet>.ForEach(Action<ChangeSet>)
List<ChangeSet>.GetEnumerator()
List<ChangeSet>.IEnumerable<ChangeSet>.GetEnumerator()
List<ChangeSet>.IEnumerable.GetEnumerator()
List<ChangeSet>.GetRange(Int32, Int32)
List<ChangeSet>.IndexOf(ChangeSet)
List<ChangeSet>.IList.IndexOf(Object)
List<ChangeSet>.IndexOf(ChangeSet, Int32)
List<ChangeSet>.IndexOf(ChangeSet, Int32, Int32)
List<ChangeSet>.Insert(Int32, ChangeSet)
List<ChangeSet>.IList.Insert(Int32, Object)
List<ChangeSet>.InsertRange(Int32, IEnumerable<ChangeSet>)
List<ChangeSet>.LastIndexOf(ChangeSet)
List<ChangeSet>.LastIndexOf(ChangeSet, Int32)
List<ChangeSet>.LastIndexOf(ChangeSet, Int32, Int32)
List<ChangeSet>.Remove(ChangeSet)
List<ChangeSet>.IList.Remove(Object)
List<ChangeSet>.RemoveAll(Predicate<ChangeSet>)
List<ChangeSet>.RemoveAt(Int32)
List<ChangeSet>.RemoveRange(Int32, Int32)
List<ChangeSet>.Reverse()
List<ChangeSet>.Reverse(Int32, Int32)
List<ChangeSet>.Sort()
List<ChangeSet>.Sort(IComparer<ChangeSet>)
List<ChangeSet>.Sort(Int32, Int32, IComparer<ChangeSet>)
List<ChangeSet>.Sort(Comparison<ChangeSet>)
List<ChangeSet>.ToArray()
List<ChangeSet>.TrimExcess()
List<ChangeSet>.TrueForAll(Predicate<ChangeSet>)
List<ChangeSet>.Capacity
List<ChangeSet>.Count
List<ChangeSet>.IList.IsFixedSize
List<ChangeSet>.ICollection<ChangeSet>.IsReadOnly
List<ChangeSet>.IList.IsReadOnly
List<ChangeSet>.ICollection.IsSynchronized
List<ChangeSet>.ICollection.SyncRoot
List<ChangeSet>.Item[Int32]
List<ChangeSet>.IList.Item[Int32]
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.VersionControl
Assembly: UnityEditor.dll
Syntax
public class ChangeSets : List<ChangeSet>, IList<ChangeSet>, ICollection<ChangeSet>, IEnumerable<ChangeSet>, IList, ICollection, IEnumerable

Implements

System.Collections.Generic.IList<T>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IList
System.Collections.ICollection
System.Collections.IEnumerable

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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