Delegate GetItem<T>
Namespace: UnityEditorInternal.Profiling.Memory.Experimental
Assembly: UnityEditor.dll
Syntax
public delegate T GetItem<T>(byte[] data, uint startIndex, uint numBytes);
Parameters
| Type | Name | Description |
|---|---|---|
| Byte[] | data | |
| UInt32 | startIndex | |
| UInt32 | numBytes |
Returns
| Type | Description |
|---|---|
| T |
Type Parameters
| Name | Description |
|---|---|
| T |