Class State
Assembly: UnityEngine.dll
Syntax
[Obsolete("State is obsolete. Use UnityEditor.Animations.AnimatorState instead (UnityUpgradable) -> UnityEditor.Animations.AnimatorState", true)]
public class State : Object
Properties
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iKOnFeet
Declaration
public bool iKOnFeet { get; set; }
Property Value
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mirror
Declaration
public bool mirror { get; set; }
Property Value
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speed
Declaration
public float speed { get; set; }
Property Value
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tag
Declaration
public string tag { get; set; }
Property Value
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uniqueName
Declaration
public string uniqueName { get; }
Property Value
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uniqueNameHash
Declaration
public int uniqueNameHash { get; }
Property Value
Methods
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CreateBlendTree()
Declaration
public BlendTree CreateBlendTree()
Returns
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CreateBlendTree(AnimatorControllerLayer)
Declaration
public BlendTree CreateBlendTree(AnimatorControllerLayer layer)
Parameters
Returns
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GetMotion()
Declaration
public Motion GetMotion()
Returns
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GetMotion(AnimatorControllerLayer)
Declaration
public Motion GetMotion(AnimatorControllerLayer layer)
Parameters
Returns
Extension Methods