Struct NavMeshBuildSettings
Assembly: UnityEngine.dll
Syntax
public struct NavMeshBuildSettings
Properties
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agentClimb
Declaration
public float agentClimb { get; set; }
Property Value
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agentHeight
Declaration
public float agentHeight { get; set; }
Property Value
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agentRadius
Declaration
public float agentRadius { get; set; }
Property Value
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agentSlope
Declaration
public float agentSlope { get; set; }
Property Value
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agentTypeID
Declaration
public int agentTypeID { get; set; }
Property Value
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debug
Declaration
public NavMeshBuildDebugSettings debug { get; set; }
Property Value
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minRegionArea
Declaration
public float minRegionArea { get; set; }
Property Value
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overrideTileSize
Declaration
public bool overrideTileSize { get; set; }
Property Value
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overrideVoxelSize
Declaration
public bool overrideVoxelSize { get; set; }
Property Value
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tileSize
Declaration
public int tileSize { get; set; }
Property Value
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voxelSize
Declaration
public float voxelSize { get; set; }
Property Value
Methods
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ValidationReport(Bounds)
Declaration
public string[] ValidationReport(Bounds buildBounds)
Parameters
Type |
Name |
Description |
Bounds |
buildBounds |
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Returns
Extension Methods