Struct NavMeshBuildSettings
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public struct NavMeshBuildSettings
   
  Properties
  
  
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  agentClimb
  
  
  Declaration
  
    public float agentClimb { get; set; }
   
  Property Value
  
  
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  agentHeight
  
  
  Declaration
  
    public float agentHeight { get; set; }
   
  Property Value
  
  
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  agentRadius
  
  
  Declaration
  
    public float agentRadius { get; set; }
   
  Property Value
  
  
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  agentSlope
  
  
  Declaration
  
    public float agentSlope { get; set; }
   
  Property Value
  
  
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  agentTypeID
  
  
  Declaration
  
    public int agentTypeID { get; set; }
   
  Property Value
  
  
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  debug
  
  
  Declaration
  
    public NavMeshBuildDebugSettings debug { get; set; }
   
  Property Value
  
  
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  minRegionArea
  
  
  Declaration
  
    public float minRegionArea { get; set; }
   
  Property Value
  
  
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  overrideTileSize
  
  
  Declaration
  
    public bool overrideTileSize { get; set; }
   
  Property Value
  
  
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  overrideVoxelSize
  
  
  Declaration
  
    public bool overrideVoxelSize { get; set; }
   
  Property Value
  
  
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  tileSize
  
  
  Declaration
  
    public int tileSize { get; set; }
   
  Property Value
  
  
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  voxelSize
  
  
  Declaration
  
    public float voxelSize { get; set; }
   
  Property Value
  
  Methods
  
  
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  ValidationReport(Bounds)
  
  
  Declaration
  
    public string[] ValidationReport(Bounds buildBounds)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | Bounds | buildBounds |  | 
    
  
  Returns
  
  Extension Methods