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Struct NavMeshHit

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.AI
Assembly: UnityEngine.dll
Syntax
[MovedFrom("UnityEngine")]
public struct NavMeshHit

Properties

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distance

Declaration
public float distance { get; set; }
Property Value
Type Description
Single
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hit

Declaration
public bool hit { get; set; }
Property Value
Type Description
Boolean
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mask

Declaration
public int mask { get; set; }
Property Value
Type Description
Int32
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normal

Declaration
public Vector3 normal { get; set; }
Property Value
Type Description
Vector3
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position

Declaration
public Vector3 position { get; set; }
Property Value
Type Description
Vector3

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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