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Struct NavMeshTriangulation

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.AI
Assembly: UnityEngine.dll
Syntax
[MovedFrom("UnityEngine")]
public struct NavMeshTriangulation

Fields

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areas

Declaration
public int[] areas
Field Value
Type Description
Int32[]
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indices

Declaration
public int[] indices
Field Value
Type Description
Int32[]
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vertices

Declaration
public Vector3[] vertices
Field Value
Type Description
Vector3[]

Properties

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layers

Declaration
[Obsolete("Use areas instead.")]
public int[] layers { get; }
Property Value
Type Description
Int32[]

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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