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Delegate AnalyticsSessionInfo.SessionStateChanged

Namespace: UnityEngine.Analytics
Assembly: UnityEngine.dll
Syntax
public delegate void SessionStateChanged(AnalyticsSessionState sessionState, long sessionId, long sessionElapsedTime, bool sessionChanged);
Parameters
Type Name Description
AnalyticsSessionState sessionState
Int64 sessionId
Int64 sessionElapsedTime
Boolean sessionChanged

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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