Class AnimationState
Inheritance
AnimationState
Assembly: UnityEngine.dll
Syntax
public sealed class AnimationState : TrackedReference
Properties
blendMode
Declaration
public AnimationBlendMode blendMode { get; set; }
Property Value
clip
Declaration
public AnimationClip clip { get; }
Property Value
enabled
Declaration
public bool enabled { get; set; }
Property Value
layer
Declaration
public int layer { get; set; }
Property Value
length
Declaration
public float length { get; }
Property Value
name
Declaration
public string name { get; set; }
Property Value
normalizedSpeed
Declaration
public float normalizedSpeed { get; set; }
Property Value
normalizedTime
Declaration
public float normalizedTime { get; set; }
Property Value
speed
Declaration
public float speed { get; set; }
Property Value
time
Declaration
public float time { get; set; }
Property Value
weight
Declaration
public float weight { get; set; }
Property Value
wrapMode
Declaration
public WrapMode wrapMode { get; set; }
Property Value
Methods
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Declaration
[ExcludeFromDocs]
public void AddMixingTransform(Transform mix)
Parameters
Declaration
public void AddMixingTransform(Transform mix, [DefaultValue("true")] bool recursive)
Parameters
Declaration
public void RemoveMixingTransform(Transform mix)
Parameters
Extension Methods