Class AudioBehaviour Inheritance Object Object Component Behaviour AudioBehaviour AudioListener AudioSource Inherited Members Behaviour.enabled Behaviour.isActiveAndEnabled Component.transform Component.gameObject Component.GetComponent(Type) Component.GetComponent<T>() Component.GetComponent(String) Component.GetComponentInChildren(Type, Boolean) Component.GetComponentInChildren(Type) Component.GetComponentInChildren<T>(Boolean) Component.GetComponentInChildren<T>() Component.GetComponentsInChildren(Type, Boolean) Component.GetComponentsInChildren(Type) Component.GetComponentsInChildren<T>(Boolean) Component.GetComponentsInChildren<T>(Boolean, List<T>) Component.GetComponentsInChildren<T>() Component.GetComponentsInChildren<T>(List<T>) Component.GetComponentInParent(Type) Component.GetComponentInParent<T>() Component.GetComponentsInParent(Type, Boolean) Component.GetComponentsInParent(Type) Component.GetComponentsInParent<T>(Boolean) Component.GetComponentsInParent<T>(Boolean, List<T>) Component.GetComponentsInParent<T>() Component.GetComponents(Type) Component.GetComponents(Type, List<Component>) Component.GetComponents<T>(List<T>) Component.tag Component.GetComponents<T>() Component.CompareTag(String) Component.SendMessageUpwards(String, Object, SendMessageOptions) Component.SendMessageUpwards(String, Object) Component.SendMessageUpwards(String) Component.SendMessageUpwards(String, SendMessageOptions) Component.SendMessage(String, Object) Component.SendMessage(String) Component.SendMessage(String, Object, SendMessageOptions) Component.SendMessage(String, SendMessageOptions) Component.BroadcastMessage(String, Object, SendMessageOptions) Component.BroadcastMessage(String, Object) Component.BroadcastMessage(String) Component.BroadcastMessage(String, SendMessageOptions) Object.GetInstanceID() Object.GetHashCode() Object.Equals(Object) Object.name Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Transform) Object.Instantiate(Object, Transform, Boolean) Object.Instantiate<T>(T) Object.Instantiate<T>(T, Vector3, Quaternion) Object.Instantiate<T>(T, Vector3, Quaternion, Transform) Object.Instantiate<T>(T, Transform) Object.Instantiate<T>(T, Transform, Boolean) Object.Destroy(Object, Single) Object.Destroy(Object) Object.DestroyImmediate(Object, Boolean) Object.DestroyImmediate(Object) Object.FindObjectsOfType(Type) Object.DontDestroyOnLoad(Object) Object.hideFlags Object.DestroyObject(Object, Single) Object.DestroyObject(Object) Object.FindSceneObjectsOfType(Type) Object.FindObjectsOfTypeIncludingAssets(Type) Object.FindObjectsOfType<T>() Object.FindObjectOfType<T>() Object.FindObjectsOfTypeAll(Type) Object.FindObjectOfType(Type) Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace: UnityEngine Assembly: UnityEngine.dll Syntax public class AudioBehaviour : Behaviour Extension Methods MustExtensions.MustBeEqual<T>(T, T) MustExtensions.MustBeEqual<T>(T, T, String) MustExtensions.MustNotBeEqual<T>(T, T) MustExtensions.MustNotBeEqual<T>(T, T, String) MustExtensions.MustBeNull<T>(T) MustExtensions.MustBeNull<T>(T, String) MustExtensions.MustNotBeNull<T>(T) MustExtensions.MustNotBeNull<T>(T, String)