Struct CharacterInfo
Assembly: UnityEngine.dll
Syntax
public struct CharacterInfo
Fields
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flipped
Declaration
[Obsolete("CharacterInfo.flipped is deprecated. Use uvBottomLeft, uvBottomRight, uvTopRight or uvTopLeft instead, which will be correct regardless of orientation.")]
public bool flipped
Field Value
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index
Declaration
Field Value
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size
Declaration
Field Value
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style
Declaration
Field Value
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uv
Declaration
[Obsolete("CharacterInfo.uv is deprecated. Use uvBottomLeft, uvBottomRight, uvTopRight or uvTopLeft instead.")]
public Rect uv
Field Value
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vert
Declaration
[Obsolete("CharacterInfo.vert is deprecated. Use minX, maxX, minY, maxY instead.")]
public Rect vert
Field Value
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width
Declaration
[Obsolete("CharacterInfo.width is deprecated. Use advance instead.")]
public float width
Field Value
Properties
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advance
Declaration
public int advance { get; set; }
Property Value
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bearing
Declaration
public int bearing { get; set; }
Property Value
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glyphHeight
Declaration
public int glyphHeight { get; set; }
Property Value
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glyphWidth
Declaration
public int glyphWidth { get; set; }
Property Value
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maxX
Declaration
public int maxX { get; set; }
Property Value
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maxY
Declaration
public int maxY { get; set; }
Property Value
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minX
Declaration
public int minX { get; set; }
Property Value
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minY
Declaration
public int minY { get; set; }
Property Value
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uvBottomLeft
Declaration
public Vector2 uvBottomLeft { get; set; }
Property Value
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uvBottomRight
Declaration
public Vector2 uvBottomRight { get; set; }
Property Value
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uvTopLeft
Declaration
public Vector2 uvTopLeft { get; set; }
Property Value
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uvTopRight
Declaration
public Vector2 uvTopRight { get; set; }
Property Value
Extension Methods