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Class PlayerConnection

Inheritance
Object
PlayerConnection
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Diagnostics
Assembly: UnityEngine.dll
Syntax
public static class PlayerConnection

Properties

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connected

Declaration
[Obsolete("Use UnityEngine.Networking.PlayerConnection.PlayerConnection.instance.isConnected instead.")]
public static bool connected { get; }
Property Value
Type Description
Boolean
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