Struct PropertySceneHandle
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public struct PropertySceneHandle
   
  Methods
  
  
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  GetBool(AnimationStream)
  
  
  Declaration
  
    public bool GetBool(AnimationStream stream)
   
  Parameters
  
  Returns
  
  
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  GetFloat(AnimationStream)
  
  
  Declaration
  
    public float GetFloat(AnimationStream stream)
   
  Parameters
  
  Returns
  
  
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  GetInt(AnimationStream)
  
  
  Declaration
  
    public int GetInt(AnimationStream stream)
   
  Parameters
  
  Returns
  
  
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  IsResolved(AnimationStream)
  
  
  Declaration
  
    public bool IsResolved(AnimationStream stream)
   
  Parameters
  
  Returns
  
  
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  IsValid(AnimationStream)
  
  
  Declaration
  
    public bool IsValid(AnimationStream stream)
   
  Parameters
  
  Returns
  
  
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  Resolve(AnimationStream)
  
  
  Declaration
  
    public void Resolve(AnimationStream stream)
   
  Parameters
  
  
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  SetBool(AnimationStream, Boolean)
  
  
  Declaration
  
    public void SetBool(AnimationStream stream, bool value)
   
  Parameters
  
  
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  SetFloat(AnimationStream, Single)
  
  
  Declaration
  
    public void SetFloat(AnimationStream stream, float value)
   
  Parameters
  
  
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  SetInt(AnimationStream, Int32)
  
  
  Declaration
  
    public void SetInt(AnimationStream stream, int value)
   
  Parameters
  
  Extension Methods