Struct PropertySceneHandle
Assembly: UnityEngine.dll
Syntax
public struct PropertySceneHandle
Methods
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GetBool(AnimationStream)
Declaration
public bool GetBool(AnimationStream stream)
Parameters
Returns
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GetFloat(AnimationStream)
Declaration
public float GetFloat(AnimationStream stream)
Parameters
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GetInt(AnimationStream)
Declaration
public int GetInt(AnimationStream stream)
Parameters
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IsResolved(AnimationStream)
Declaration
public bool IsResolved(AnimationStream stream)
Parameters
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IsValid(AnimationStream)
Declaration
public bool IsValid(AnimationStream stream)
Parameters
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Resolve(AnimationStream)
Declaration
public void Resolve(AnimationStream stream)
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SetBool(AnimationStream, Boolean)
Declaration
public void SetBool(AnimationStream stream, bool value)
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SetFloat(AnimationStream, Single)
Declaration
public void SetFloat(AnimationStream stream, float value)
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SetInt(AnimationStream, Int32)
Declaration
public void SetInt(AnimationStream stream, int value)
Parameters
Extension Methods