Show / Hide Table of Contents

Interface IConnectionState

Inherited Members
IDisposable.Dispose()
Namespace: UnityEngine.Experimental.Networking.PlayerConnection
Assembly: UnityEngine.dll
Syntax
public interface IConnectionState : IDisposable

Properties

| Improve this Doc View Source

connectedToTarget

Declaration
ConnectionTarget connectedToTarget { get; }
Property Value
Type Description
ConnectionTarget
| Improve this Doc View Source

connectionName

Declaration
string connectionName { get; }
Property Value
Type Description
String

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
  • Improve this Doc
  • View Source
Back to top Generated by DocFX