Struct PreLateUpdate.UNetUpdate Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace: UnityEngine.Experimental.PlayerLoop Assembly: UnityEngine.dll Syntax public struct UNetUpdate Extension Methods MustExtensions.MustBeEqual<T>(T, T) MustExtensions.MustBeEqual<T>(T, T, String) MustExtensions.MustNotBeEqual<T>(T, T) MustExtensions.MustNotBeEqual<T>(T, T, String)