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Class TerrainUtility.TerrainGroups

Inheritance
Object
Dictionary<Int32, TerrainUtility.TerrainMap>
TerrainUtility.TerrainGroups
Implements
IDictionary<Int32, TerrainUtility.TerrainMap>
ICollection<KeyValuePair<Int32, TerrainUtility.TerrainMap>>
IEnumerable<KeyValuePair<Int32, TerrainUtility.TerrainMap>>
IDictionary
ICollection
IEnumerable
ISerializable
IDeserializationCallback
Inherited Members
Dictionary<Int32, TerrainUtility.TerrainMap>.Add(Int32, TerrainUtility.TerrainMap)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.Add(System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.Contains(System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.Remove(System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>)
Dictionary<Int32, TerrainUtility.TerrainMap>.Clear()
Dictionary<Int32, TerrainUtility.TerrainMap>.ContainsKey(Int32)
Dictionary<Int32, TerrainUtility.TerrainMap>.ContainsValue(TerrainUtility.TerrainMap)
Dictionary<Int32, TerrainUtility.TerrainMap>.GetEnumerator()
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.GetEnumerator()
Dictionary<Int32, TerrainUtility.TerrainMap>.GetObjectData(SerializationInfo, StreamingContext)
Dictionary<Int32, TerrainUtility.TerrainMap>.OnDeserialization(Object)
Dictionary<Int32, TerrainUtility.TerrainMap>.Remove(Int32)
Dictionary<Int32, TerrainUtility.TerrainMap>.TryGetValue(Int32, TerrainUtility.TerrainMap)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.CopyTo(System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>[], System.Int32)
Dictionary<Int32, TerrainUtility.TerrainMap>.ICollection.CopyTo(Array, Int32)
Dictionary<Int32, TerrainUtility.TerrainMap>.IEnumerable.GetEnumerator()
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.IDictionary.get_Item(System.Object)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.Add(Object, Object)
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.Contains(Object)
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.GetEnumerator()
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.Remove(Object)
Dictionary<Int32, TerrainUtility.TerrainMap>.Comparer
Dictionary<Int32, TerrainUtility.TerrainMap>.Count
Dictionary<Int32, TerrainUtility.TerrainMap>.Keys
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.IDictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.Keys
Dictionary<Int32, TerrainUtility.TerrainMap>.Values
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.IDictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.Values
Dictionary<Int32, TerrainUtility.TerrainMap>.Item[Int32]
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.IsReadOnly
Dictionary<Int32, TerrainUtility.TerrainMap>.ICollection.IsSynchronized
Dictionary<Int32, TerrainUtility.TerrainMap>.ICollection.SyncRoot
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.IsFixedSize
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.IsReadOnly
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.Keys
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.Values
Dictionary<Int32, TerrainUtility.TerrainMap>.IDictionary.Item[Object]
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.TerrainAPI
Assembly: UnityEngine.dll
Syntax
public class TerrainGroups : Dictionary<int, TerrainUtility.TerrainMap>, IDictionary<int, TerrainUtility.TerrainMap>, ICollection<KeyValuePair<int, TerrainUtility.TerrainMap>>, IEnumerable<KeyValuePair<int, TerrainUtility.TerrainMap>>, IDictionary, ICollection, IEnumerable, ISerializable, IDeserializationCallback

Implements

System.Collections.Generic.IDictionary<TKey,TValue>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IDictionary
System.Collections.ICollection
System.Collections.IEnumerable
System.Runtime.Serialization.ISerializable
System.Runtime.Serialization.IDeserializationCallback

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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