Class TerrainUtility.TerrainGroups
Implements
Inherited Members
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.Add(System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.Contains(System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.Remove(System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.GetEnumerator()
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.CopyTo(System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>[], System.Int32)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.IDictionary.get_Item(System.Object)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.IDictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.Keys
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.IDictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.Values
System.Collections.Generic.Dictionary<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.Int32, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>>.IsReadOnly
Namespace: UnityEngine.Experimental.TerrainAPI
Assembly: UnityEngine.dll
Syntax
public class TerrainGroups : Dictionary<int, TerrainUtility.TerrainMap>, IDictionary<int, TerrainUtility.TerrainMap>, ICollection<KeyValuePair<int, TerrainUtility.TerrainMap>>, IEnumerable<KeyValuePair<int, TerrainUtility.TerrainMap>>, IDictionary, ICollection, IEnumerable, ISerializable, IDeserializationCallback