Class MinMaxSlider
Inheritance
MinMaxSlider
  Implements
Inherited Members
Namespace: UnityEngine.Experimental.UIElements
Assembly: UnityEngine.dll
Syntax
public class MinMaxSlider : BaseField<Vector2>, IEventHandler, ITransform, IUIElementDataWatch, IEnumerable<VisualElement>, IEnumerable, IVisualElementScheduler, IStyle, IBindable, INotifyValueChanged<Vector2>Constructors
| Improve this Doc View SourceMinMaxSlider()
Declaration
public MinMaxSlider()MinMaxSlider(Single, Single, Single, Single)
Declaration
public MinMaxSlider(float minValue, float maxValue, float minLimit, float maxLimit)Parameters
| Type | Name | Description | 
|---|---|---|
| Single | minValue | |
| Single | maxValue | |
| Single | minLimit | |
| Single | maxLimit | 
Properties
| Improve this Doc View SourcehighLimit
Declaration
public float highLimit { get; set; }Property Value
| Type | Description | 
|---|---|
| Single | 
lowLimit
Declaration
public float lowLimit { get; set; }Property Value
| Type | Description | 
|---|---|
| Single | 
maxValue
Declaration
public float maxValue { get; set; }Property Value
| Type | Description | 
|---|---|
| Single | 
minValue
Declaration
public float minValue { get; set; }Property Value
| Type | Description | 
|---|---|
| Single | 
range
Declaration
public float range { get; }Property Value
| Type | Description | 
|---|---|
| Single | 
value
Declaration
public override Vector2 value { get; set; }Property Value
| Type | Description | 
|---|---|
| Vector2 | 
Overrides
UnityEngine.Experimental.UIElements.BaseField<UnityEngine.Vector2>.value
  Methods
| Improve this Doc View SourceExecuteDefaultAction(EventBase)
Declaration
protected override void ExecuteDefaultAction(EventBase evt)Parameters
| Type | Name | Description | 
|---|---|---|
| EventBase | evt | 
Overrides
| Improve this Doc View SourceSetValueWithoutNotify(Vector2)
Declaration
public override void SetValueWithoutNotify(Vector2 newValue)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector2 | newValue | 
Overrides
UnityEngine.Experimental.UIElements.BaseField<UnityEngine.Vector2>.SetValueWithoutNotify(UnityEngine.Vector2)