Class MinMaxSlider
Inheritance
MinMaxSlider
Implements
Inherited Members
Namespace: UnityEngine.Experimental.UIElements
Assembly: UnityEngine.dll
Syntax
public class MinMaxSlider : BaseField<Vector2>, IEventHandler, ITransform, IUIElementDataWatch, IEnumerable<VisualElement>, IEnumerable, IVisualElementScheduler, IStyle, IBindable, INotifyValueChanged<Vector2>
Constructors
| Improve this Doc View SourceMinMaxSlider()
Declaration
public MinMaxSlider()
MinMaxSlider(Single, Single, Single, Single)
Declaration
public MinMaxSlider(float minValue, float maxValue, float minLimit, float maxLimit)
Parameters
Type | Name | Description |
---|---|---|
Single | minValue | |
Single | maxValue | |
Single | minLimit | |
Single | maxLimit |
Properties
| Improve this Doc View SourcehighLimit
Declaration
public float highLimit { get; set; }
Property Value
Type | Description |
---|---|
Single |
lowLimit
Declaration
public float lowLimit { get; set; }
Property Value
Type | Description |
---|---|
Single |
maxValue
Declaration
public float maxValue { get; set; }
Property Value
Type | Description |
---|---|
Single |
minValue
Declaration
public float minValue { get; set; }
Property Value
Type | Description |
---|---|
Single |
range
Declaration
public float range { get; }
Property Value
Type | Description |
---|---|
Single |
value
Declaration
public override Vector2 value { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
Overrides
UnityEngine.Experimental.UIElements.BaseField<UnityEngine.Vector2>.value
Methods
| Improve this Doc View SourceExecuteDefaultAction(EventBase)
Declaration
protected override void ExecuteDefaultAction(EventBase evt)
Parameters
Type | Name | Description |
---|---|---|
EventBase | evt |
Overrides
| Improve this Doc View SourceSetValueWithoutNotify(Vector2)
Declaration
public override void SetValueWithoutNotify(Vector2 newValue)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | newValue |
Overrides
UnityEngine.Experimental.UIElements.BaseField<UnityEngine.Vector2>.SetValueWithoutNotify(UnityEngine.Vector2)