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Class VFXSpawnerState

Inheritance
Object
VFXSpawnerState
Implements
IDisposable
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.VFX
Assembly: UnityEngine.dll
Syntax
public sealed class VFXSpawnerState : IDisposable

Properties

deltaTime

Declaration
public float deltaTime { get; set; }
Property Value
Type Description
Single

playing

Declaration
public bool playing { get; set; }
Property Value
Type Description
Boolean

spawnCount

Declaration
public float spawnCount { get; set; }
Property Value
Type Description
Single

totalTime

Declaration
public float totalTime { get; set; }
Property Value
Type Description
Single

vfxEventAttribute

Declaration
public VFXEventAttribute vfxEventAttribute { get; }
Property Value
Type Description
VFXEventAttribute

Methods

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Dispose()

Declaration
public void Dispose()
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Finalize()

Declaration
protected void Finalize()

Implements

System.IDisposable

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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