Class HumanTrait
Assembly: UnityEngine.dll
Syntax
Properties
BoneCount
Declaration
public static int BoneCount { get; }
Property Value
BoneName
Declaration
public static string[] BoneName { get; }
Property Value
MuscleCount
Declaration
public static int MuscleCount { get; }
Property Value
MuscleName
Declaration
public static string[] MuscleName { get; }
Property Value
RequiredBoneCount
Declaration
public static int RequiredBoneCount { get; }
Property Value
Methods
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BoneFromMuscle(Int32)
Declaration
public static int BoneFromMuscle(int i)
Parameters
Type |
Name |
Description |
Int32 |
i |
|
Returns
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GetBoneDefaultHierarchyMass(Int32)
Declaration
public static float GetBoneDefaultHierarchyMass(int i)
Parameters
Type |
Name |
Description |
Int32 |
i |
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Returns
GetMuscleDefaultMax(Int32)
Declaration
public static float GetMuscleDefaultMax(int i)
Parameters
Type |
Name |
Description |
Int32 |
i |
|
Returns
GetMuscleDefaultMin(Int32)
Declaration
public static float GetMuscleDefaultMin(int i)
Parameters
Type |
Name |
Description |
Int32 |
i |
|
Returns
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GetParentBone(Int32)
Declaration
public static int GetParentBone(int i)
Parameters
Type |
Name |
Description |
Int32 |
i |
|
Returns
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MuscleFromBone(Int32, Int32)
Declaration
public static int MuscleFromBone(int i, int dofIndex)
Parameters
Returns
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RequiredBone(Int32)
Declaration
public static bool RequiredBone(int i)
Parameters
Type |
Name |
Description |
Int32 |
i |
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Returns
Extension Methods