Class PanelWrapper
Panel
being internal, this wrapper is used in Graphics Tests to perform basic operations that would
otherwise only be possible with reflection. We prefer to avoid using reflection because it is cumbersome and
only detected at runtime which would add latency to the development process.
Assembly: UnityEngine.dll
Syntax
public class PanelWrapper : ScriptableObject
Properties
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UIREnabled
Declaration
public bool UIREnabled { set; }
Property Value
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visualTree
Declaration
public VisualElement visualTree { get; }
Property Value
Methods
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Repaint(Event)
Declaration
public void Repaint(Event e)
Parameters
Type |
Name |
Description |
Event |
e |
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Extension Methods