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Struct LOD

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public struct LOD

Constructors

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LOD(Single, Renderer[])

Declaration
public LOD(float screenRelativeTransitionHeight, Renderer[] renderers)
Parameters
Type Name Description
Single screenRelativeTransitionHeight
Renderer[] renderers

Fields

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fadeTransitionWidth

Declaration
public float fadeTransitionWidth
Field Value
Type Description
Single
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renderers

Declaration
public Renderer[] renderers
Field Value
Type Description
Renderer[]
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screenRelativeTransitionHeight

Declaration
public float screenRelativeTransitionHeight
Field Value
Type Description
Single

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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