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Class MeshRenderer

Inheritance
Object
Object
Component
Renderer
MeshRenderer
Inherited Members
Renderer.motionVectors
Renderer.useLightProbes
Renderer.bounds
Renderer.HasPropertyBlock()
Renderer.SetPropertyBlock(MaterialPropertyBlock)
Renderer.SetPropertyBlock(MaterialPropertyBlock, Int32)
Renderer.GetPropertyBlock(MaterialPropertyBlock)
Renderer.GetPropertyBlock(MaterialPropertyBlock, Int32)
Renderer.enabled
Renderer.isVisible
Renderer.shadowCastingMode
Renderer.receiveShadows
Renderer.motionVectorGenerationMode
Renderer.lightProbeUsage
Renderer.reflectionProbeUsage
Renderer.renderingLayerMask
Renderer.rendererPriority
Renderer.sortingLayerName
Renderer.sortingLayerID
Renderer.sortingOrder
Renderer.allowOcclusionWhenDynamic
Renderer.isPartOfStaticBatch
Renderer.worldToLocalMatrix
Renderer.localToWorldMatrix
Renderer.lightProbeProxyVolumeOverride
Renderer.probeAnchor
Renderer.lightmapIndex
Renderer.realtimeLightmapIndex
Renderer.lightmapScaleOffset
Renderer.realtimeLightmapScaleOffset
Renderer.materials
Renderer.material
Renderer.sharedMaterial
Renderer.sharedMaterials
Renderer.GetMaterials(List<Material>)
Renderer.GetSharedMaterials(List<Material>)
Renderer.GetClosestReflectionProbes(List<ReflectionProbeBlendInfo>)
Component.transform
Component.gameObject
Component.GetComponent(Type)
Component.GetComponent<T>()
Component.GetComponent(String)
Component.GetComponentInChildren(Type, Boolean)
Component.GetComponentInChildren(Type)
Component.GetComponentInChildren<T>(Boolean)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren(Type, Boolean)
Component.GetComponentsInChildren(Type)
Component.GetComponentsInChildren<T>(Boolean)
Component.GetComponentsInChildren<T>(Boolean, List<T>)
Component.GetComponentsInChildren<T>()
Component.GetComponentsInChildren<T>(List<T>)
Component.GetComponentInParent(Type)
Component.GetComponentInParent<T>()
Component.GetComponentsInParent(Type, Boolean)
Component.GetComponentsInParent(Type)
Component.GetComponentsInParent<T>(Boolean)
Component.GetComponentsInParent<T>(Boolean, List<T>)
Component.GetComponentsInParent<T>()
Component.GetComponents(Type)
Component.GetComponents(Type, List<Component>)
Component.GetComponents<T>(List<T>)
Component.tag
Component.GetComponents<T>()
Component.CompareTag(String)
Component.SendMessageUpwards(String, Object, SendMessageOptions)
Component.SendMessageUpwards(String, Object)
Component.SendMessageUpwards(String)
Component.SendMessageUpwards(String, SendMessageOptions)
Component.SendMessage(String, Object)
Component.SendMessage(String)
Component.SendMessage(String, Object, SendMessageOptions)
Component.SendMessage(String, SendMessageOptions)
Component.BroadcastMessage(String, Object, SendMessageOptions)
Component.BroadcastMessage(String, Object)
Component.BroadcastMessage(String)
Component.BroadcastMessage(String, SendMessageOptions)
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public class MeshRenderer : Renderer

Properties

additionalVertexStreams

Declaration
public Mesh additionalVertexStreams { get; set; }
Property Value
Type Description
Mesh

subMeshStartIndex

Declaration
public int subMeshStartIndex { get; }
Property Value
Type Description
Int32

Extension Methods

RendererExtensions.UpdateGIMaterials(Renderer)
MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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