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Class ConnectionSimulatorConfig

Inheritance
Object
ConnectionSimulatorConfig
Implements
IDisposable
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Networking
Assembly: UnityEngine.dll
Syntax
[Obsolete("The UNET transport will be removed in the future as soon a replacement is ready.")]
public class ConnectionSimulatorConfig : IDisposable

Constructors

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ConnectionSimulatorConfig(Int32, Int32, Int32, Int32, Single)

Declaration
public ConnectionSimulatorConfig(int outMinDelay, int outAvgDelay, int inMinDelay, int inAvgDelay, float packetLossPercentage)
Parameters
Type Name Description
Int32 outMinDelay
Int32 outAvgDelay
Int32 inMinDelay
Int32 inAvgDelay
Single packetLossPercentage

Methods

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Dispose()

Declaration
public void Dispose()
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Finalize()

Declaration
protected void Finalize()

Implements

System.IDisposable

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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