Interface IEditorPlayerConnection
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public interface IEditorPlayerConnection
   
  Methods
  
  
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  DisconnectAll()
  
  
  Declaration
  
  
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  Register(Guid, UnityAction<MessageEventArgs>)
  
  
  Declaration
  
    void Register(Guid messageId, UnityAction<MessageEventArgs> callback)
   
  Parameters
  
  
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  RegisterConnection(UnityAction<Int32>)
  
  
  Declaration
  
    void RegisterConnection(UnityAction<int> callback)
   
  Parameters
  
  
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  RegisterDisconnection(UnityAction<Int32>)
  
  
  Declaration
  
    void RegisterDisconnection(UnityAction<int> callback)
   
  Parameters
  
  
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  Send(Guid, Byte[])
  
  
  Declaration
  
    void Send(Guid messageId, byte[] data)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | Guid | messageId |  | 
      
        | Byte[] | data |  | 
    
  
  
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  Unregister(Guid, UnityAction<MessageEventArgs>)
  
  
  Declaration
  
    void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback)
   
  Parameters
  
  Extension Methods