Interface IEditorPlayerConnection
Assembly: UnityEngine.dll
Syntax
public interface IEditorPlayerConnection
Methods
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DisconnectAll()
Declaration
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Register(Guid, UnityAction<MessageEventArgs>)
Declaration
void Register(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
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RegisterConnection(UnityAction<Int32>)
Declaration
void RegisterConnection(UnityAction<int> callback)
Parameters
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RegisterDisconnection(UnityAction<Int32>)
Declaration
void RegisterDisconnection(UnityAction<int> callback)
Parameters
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Send(Guid, Byte[])
Declaration
void Send(Guid messageId, byte[] data)
Parameters
Type |
Name |
Description |
Guid |
messageId |
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Byte[] |
data |
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Unregister(Guid, UnityAction<MessageEventArgs>)
Declaration
void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
Extension Methods