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Interface IEditorPlayerConnection

Namespace: UnityEngine.Networking.PlayerConnection
Assembly: UnityEngine.dll
Syntax
public interface IEditorPlayerConnection

Methods

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DisconnectAll()

Declaration
void DisconnectAll()
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Register(Guid, UnityAction<MessageEventArgs>)

Declaration
void Register(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
Type Name Description
Guid messageId
UnityAction<MessageEventArgs> callback
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RegisterConnection(UnityAction<Int32>)

Declaration
void RegisterConnection(UnityAction<int> callback)
Parameters
Type Name Description
UnityAction<Int32> callback
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RegisterDisconnection(UnityAction<Int32>)

Declaration
void RegisterDisconnection(UnityAction<int> callback)
Parameters
Type Name Description
UnityAction<Int32> callback
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Send(Guid, Byte[])

Declaration
void Send(Guid messageId, byte[] data)
Parameters
Type Name Description
Guid messageId
Byte[] data
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Unregister(Guid, UnityAction<MessageEventArgs>)

Declaration
void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
Type Name Description
Guid messageId
UnityAction<MessageEventArgs> callback

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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