Struct ParticleSystem.EmitParams
Assembly: UnityEngine.dll
Syntax
Properties
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angularVelocity
Declaration
public float angularVelocity { get; set; }
Property Value
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angularVelocity3D
Declaration
public Vector3 angularVelocity3D { get; set; }
Property Value
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applyShapeToPosition
Declaration
public bool applyShapeToPosition { get; set; }
Property Value
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axisOfRotation
Declaration
public Vector3 axisOfRotation { get; set; }
Property Value
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position
Declaration
public Vector3 position { get; set; }
Property Value
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randomSeed
Declaration
public uint randomSeed { get; set; }
Property Value
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rotation
Declaration
public float rotation { get; set; }
Property Value
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rotation3D
Declaration
public Vector3 rotation3D { get; set; }
Property Value
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startColor
Declaration
public Color32 startColor { get; set; }
Property Value
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startLifetime
Declaration
public float startLifetime { get; set; }
Property Value
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startSize
Declaration
public float startSize { get; set; }
Property Value
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startSize3D
Declaration
public Vector3 startSize3D { get; set; }
Property Value
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velocity
Declaration
public Vector3 velocity { get; set; }
Property Value
Methods
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ResetAngularVelocity()
Declaration
public void ResetAngularVelocity()
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ResetAxisOfRotation()
Declaration
public void ResetAxisOfRotation()
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ResetPosition()
Declaration
public void ResetPosition()
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ResetRandomSeed()
Declaration
public void ResetRandomSeed()
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ResetRotation()
Declaration
public void ResetRotation()
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ResetStartColor()
Declaration
public void ResetStartColor()
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ResetStartLifetime()
Declaration
public void ResetStartLifetime()
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ResetStartSize()
Declaration
public void ResetStartSize()
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ResetVelocity()
Declaration
public void ResetVelocity()
Extension Methods