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Struct ParticleSystem.TriggerModule

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public struct TriggerModule

Properties

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enabled

Declaration
public bool enabled { get; set; }
Property Value
Type Description
Boolean
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enter

Declaration
public ParticleSystemOverlapAction enter { get; set; }
Property Value
Type Description
ParticleSystemOverlapAction
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exit

Declaration
public ParticleSystemOverlapAction exit { get; set; }
Property Value
Type Description
ParticleSystemOverlapAction
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inside

Declaration
public ParticleSystemOverlapAction inside { get; set; }
Property Value
Type Description
ParticleSystemOverlapAction
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maxColliderCount

Declaration
public int maxColliderCount { get; }
Property Value
Type Description
Int32
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outside

Declaration
public ParticleSystemOverlapAction outside { get; set; }
Property Value
Type Description
ParticleSystemOverlapAction
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radiusScale

Declaration
public float radiusScale { get; set; }
Property Value
Type Description
Single

Methods

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GetCollider(Int32)

Declaration
public Component GetCollider(int index)
Parameters
Type Name Description
Int32 index
Returns
Type Description
Component
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SetCollider(Int32, Component)

Declaration
public void SetCollider(int index, Component collider)
Parameters
Type Name Description
Int32 index
Component collider

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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