Struct ParticleSystem.TriggerModule
Assembly: UnityEngine.dll
Syntax
public struct TriggerModule
Properties
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enabled
Declaration
public bool enabled { get; set; }
Property Value
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enter
Declaration
public ParticleSystemOverlapAction enter { get; set; }
Property Value
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exit
Declaration
public ParticleSystemOverlapAction exit { get; set; }
Property Value
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inside
Declaration
public ParticleSystemOverlapAction inside { get; set; }
Property Value
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maxColliderCount
Declaration
public int maxColliderCount { get; }
Property Value
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outside
Declaration
public ParticleSystemOverlapAction outside { get; set; }
Property Value
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radiusScale
Declaration
public float radiusScale { get; set; }
Property Value
Methods
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GetCollider(Int32)
Declaration
public Component GetCollider(int index)
Parameters
Type |
Name |
Description |
Int32 |
index |
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Returns
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SetCollider(Int32, Component)
Declaration
public void SetCollider(int index, Component collider)
Parameters
Extension Methods