Struct RaycastHit
Assembly: UnityEngine.dll
Syntax
Properties
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barycentricCoordinate
Declaration
public Vector3 barycentricCoordinate { get; set; }
Property Value
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collider
Declaration
public Collider collider { get; }
Property Value
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distance
Declaration
public float distance { get; set; }
Property Value
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lightmapCoord
Declaration
public Vector2 lightmapCoord { get; }
Property Value
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normal
Declaration
public Vector3 normal { get; set; }
Property Value
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point
Declaration
public Vector3 point { get; set; }
Property Value
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rigidbody
Declaration
public Rigidbody rigidbody { get; }
Property Value
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textureCoord
Declaration
public Vector2 textureCoord { get; }
Property Value
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textureCoord1
Declaration
[Obsolete("Use textureCoord2 instead. (UnityUpgradable) -> textureCoord2")]
public Vector2 textureCoord1 { get; }
Property Value
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textureCoord2
Declaration
public Vector2 textureCoord2 { get; }
Property Value
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Declaration
public Transform transform { get; }
Property Value
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triangleIndex
Declaration
public int triangleIndex { get; }
Property Value
Extension Methods