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Struct LoadSceneParameters

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.SceneManagement
Assembly: UnityEngine.dll
Syntax
[Serializable]
public struct LoadSceneParameters

Constructors

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LoadSceneParameters(LoadSceneMode)

Declaration
public LoadSceneParameters(LoadSceneMode mode)
Parameters
Type Name Description
LoadSceneMode mode
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LoadSceneParameters(LoadSceneMode, LocalPhysicsMode)

Declaration
public LoadSceneParameters(LoadSceneMode mode, LocalPhysicsMode physicsMode)
Parameters
Type Name Description
LoadSceneMode mode
LocalPhysicsMode physicsMode

Properties

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loadSceneMode

Declaration
public LoadSceneMode loadSceneMode { get; set; }
Property Value
Type Description
LoadSceneMode
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localPhysicsMode

Declaration
public LocalPhysicsMode localPhysicsMode { get; set; }
Property Value
Type Description
LocalPhysicsMode

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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