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Class SkinnedMeshRenderer

Inheritance
Object
Object
Component
Renderer
SkinnedMeshRenderer
Inherited Members
Renderer.motionVectors
Renderer.useLightProbes
Renderer.bounds
Renderer.HasPropertyBlock()
Renderer.SetPropertyBlock(MaterialPropertyBlock)
Renderer.SetPropertyBlock(MaterialPropertyBlock, Int32)
Renderer.GetPropertyBlock(MaterialPropertyBlock)
Renderer.GetPropertyBlock(MaterialPropertyBlock, Int32)
Renderer.enabled
Renderer.isVisible
Renderer.shadowCastingMode
Renderer.receiveShadows
Renderer.motionVectorGenerationMode
Renderer.lightProbeUsage
Renderer.reflectionProbeUsage
Renderer.renderingLayerMask
Renderer.rendererPriority
Renderer.sortingLayerName
Renderer.sortingLayerID
Renderer.sortingOrder
Renderer.allowOcclusionWhenDynamic
Renderer.isPartOfStaticBatch
Renderer.worldToLocalMatrix
Renderer.localToWorldMatrix
Renderer.lightProbeProxyVolumeOverride
Renderer.probeAnchor
Renderer.lightmapIndex
Renderer.realtimeLightmapIndex
Renderer.lightmapScaleOffset
Renderer.realtimeLightmapScaleOffset
Renderer.materials
Renderer.material
Renderer.sharedMaterial
Renderer.sharedMaterials
Renderer.GetMaterials(List<Material>)
Renderer.GetSharedMaterials(List<Material>)
Renderer.GetClosestReflectionProbes(List<ReflectionProbeBlendInfo>)
Component.transform
Component.gameObject
Component.GetComponent(Type)
Component.GetComponent<T>()
Component.GetComponent(String)
Component.GetComponentInChildren(Type, Boolean)
Component.GetComponentInChildren(Type)
Component.GetComponentInChildren<T>(Boolean)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren(Type, Boolean)
Component.GetComponentsInChildren(Type)
Component.GetComponentsInChildren<T>(Boolean)
Component.GetComponentsInChildren<T>(Boolean, List<T>)
Component.GetComponentsInChildren<T>()
Component.GetComponentsInChildren<T>(List<T>)
Component.GetComponentInParent(Type)
Component.GetComponentInParent<T>()
Component.GetComponentsInParent(Type, Boolean)
Component.GetComponentsInParent(Type)
Component.GetComponentsInParent<T>(Boolean)
Component.GetComponentsInParent<T>(Boolean, List<T>)
Component.GetComponentsInParent<T>()
Component.GetComponents(Type)
Component.GetComponents(Type, List<Component>)
Component.GetComponents<T>(List<T>)
Component.tag
Component.GetComponents<T>()
Component.CompareTag(String)
Component.SendMessageUpwards(String, Object, SendMessageOptions)
Component.SendMessageUpwards(String, Object)
Component.SendMessageUpwards(String)
Component.SendMessageUpwards(String, SendMessageOptions)
Component.SendMessage(String, Object)
Component.SendMessage(String)
Component.SendMessage(String, Object, SendMessageOptions)
Component.SendMessage(String, SendMessageOptions)
Component.BroadcastMessage(String, Object, SendMessageOptions)
Component.BroadcastMessage(String, Object)
Component.BroadcastMessage(String)
Component.BroadcastMessage(String, SendMessageOptions)
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public class SkinnedMeshRenderer : Renderer

Properties

bones

Declaration
public Transform[] bones { get; set; }
Property Value
Type Description
Transform[]

forceMatrixRecalculationPerRender

Declaration
public bool forceMatrixRecalculationPerRender { get; set; }
Property Value
Type Description
Boolean
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localBounds

Declaration
public Bounds localBounds { get; set; }
Property Value
Type Description
Bounds

quality

Declaration
public SkinQuality quality { get; set; }
Property Value
Type Description
SkinQuality

rootBone

Declaration
public Transform rootBone { get; set; }
Property Value
Type Description
Transform

sharedMesh

Declaration
public Mesh sharedMesh { get; set; }
Property Value
Type Description
Mesh

skinnedMotionVectors

Declaration
public bool skinnedMotionVectors { get; set; }
Property Value
Type Description
Boolean

updateWhenOffscreen

Declaration
public bool updateWhenOffscreen { get; set; }
Property Value
Type Description
Boolean

Methods

BakeMesh(Mesh)

Declaration
public void BakeMesh(Mesh mesh)
Parameters
Type Name Description
Mesh mesh

GetBlendShapeWeight(Int32)

Declaration
public float GetBlendShapeWeight(int index)
Parameters
Type Name Description
Int32 index
Returns
Type Description
Single

SetBlendShapeWeight(Int32, Single)

Declaration
public void SetBlendShapeWeight(int index, float value)
Parameters
Type Name Description
Int32 index
Single value

Extension Methods

RendererExtensions.UpdateGIMaterials(Renderer)
MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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