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Enum TextureFormat

Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public enum TextureFormat

Fields

Name Description
Alpha8
ARGB32
ARGB4444
ASTC_RGB_10x10
ASTC_RGB_12x12
ASTC_RGB_4x4
ASTC_RGB_5x5
ASTC_RGB_6x6
ASTC_RGB_8x8
ASTC_RGBA_10x10
ASTC_RGBA_12x12
ASTC_RGBA_4x4
ASTC_RGBA_5x5
ASTC_RGBA_6x6
ASTC_RGBA_8x8
BC4
BC5
BC6H
BC7
BGRA32
DXT1
DXT1Crunched
DXT5
DXT5Crunched
EAC_R
EAC_R_SIGNED
EAC_RG
EAC_RG_SIGNED
ETC_RGB4
ETC_RGB4_3DS
ETC_RGB4Crunched
ETC_RGBA8_3DS
ETC2_RGB
ETC2_RGBA1
ETC2_RGBA8
ETC2_RGBA8Crunched
PVRTC_RGB2
PVRTC_RGB4
PVRTC_RGBA2
PVRTC_RGBA4
R16
R8
RFloat
RG16
RGB24
RGB565
RGB9e5Float
RGBA32
RGBA4444
RGBAFloat
RGBAHalf
RGFloat
RGHalf
RHalf
YUY2

Extension Methods

MustExtensions.MustBeEqual<TextureFormat>(TextureFormat)
MustExtensions.MustBeEqual<TextureFormat>(TextureFormat, String)
MustExtensions.MustNotBeEqual<TextureFormat>(TextureFormat)
MustExtensions.MustNotBeEqual<TextureFormat>(TextureFormat, String)
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