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Struct TileData

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.Tilemaps
Assembly: UnityEngine.dll
Syntax
public struct TileData

Properties

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colliderType

Declaration
public Tile.ColliderType colliderType { get; set; }
Property Value
Type Description
Tile.ColliderType
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color

Declaration
public Color color { get; set; }
Property Value
Type Description
Color
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flags

Declaration
public TileFlags flags { get; set; }
Property Value
Type Description
TileFlags
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gameObject

Declaration
public GameObject gameObject { get; set; }
Property Value
Type Description
GameObject
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sprite

Declaration
public Sprite sprite { get; set; }
Property Value
Type Description
Sprite
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transform

Declaration
public Matrix4x4 transform { get; set; }
Property Value
Type Description
Matrix4x4

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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