Class Time
Assembly: UnityEngine.dll
Syntax
Properties
captureFramerate
Declaration
public static int captureFramerate { get; set; }
Property Value
deltaTime
Declaration
public static float deltaTime { get; }
Property Value
fixedDeltaTime
Declaration
public static float fixedDeltaTime { get; set; }
Property Value
fixedTime
Declaration
public static float fixedTime { get; }
Property Value
fixedUnscaledDeltaTime
Declaration
public static float fixedUnscaledDeltaTime { get; }
Property Value
fixedUnscaledTime
Declaration
public static float fixedUnscaledTime { get; }
Property Value
frameCount
Declaration
public static int frameCount { get; }
Property Value
inFixedTimeStep
Declaration
public static bool inFixedTimeStep { get; }
Property Value
maximumDeltaTime
Declaration
public static float maximumDeltaTime { get; set; }
Property Value
maximumParticleDeltaTime
Declaration
public static float maximumParticleDeltaTime { get; set; }
Property Value
realtimeSinceStartup
Declaration
public static float realtimeSinceStartup { get; }
Property Value
renderedFrameCount
Declaration
public static int renderedFrameCount { get; }
Property Value
smoothDeltaTime
Declaration
public static float smoothDeltaTime { get; }
Property Value
time
Declaration
public static float time { get; }
Property Value
timeScale
Declaration
public static float timeScale { get; set; }
Property Value
timeSinceLevelLoad
Declaration
public static float timeSinceLevelLoad { get; }
Property Value
unscaledDeltaTime
Declaration
public static float unscaledDeltaTime { get; }
Property Value
unscaledTime
Declaration
public static float unscaledTime { get; }
Property Value
Extension Methods