Struct XRNodeState
Assembly: UnityEngine.dll
Syntax
public struct XRNodeState
Properties
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acceleration
Declaration
public Vector3 acceleration { set; }
Property Value
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angularAcceleration
Declaration
public Vector3 angularAcceleration { set; }
Property Value
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angularVelocity
Declaration
public Vector3 angularVelocity { set; }
Property Value
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nodeType
Declaration
public XRNode nodeType { get; set; }
Property Value
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position
Declaration
public Vector3 position { set; }
Property Value
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rotation
Declaration
public Quaternion rotation { set; }
Property Value
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tracked
Declaration
public bool tracked { get; set; }
Property Value
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uniqueID
Declaration
public ulong uniqueID { get; set; }
Property Value
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velocity
Declaration
public Vector3 velocity { set; }
Property Value
Methods
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TryGetAcceleration(out Vector3)
Declaration
public bool TryGetAcceleration(out Vector3 acceleration)
Parameters
Type |
Name |
Description |
Vector3 |
acceleration |
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Returns
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TryGetAngularAcceleration(out Vector3)
Declaration
public bool TryGetAngularAcceleration(out Vector3 angularAcceleration)
Parameters
Type |
Name |
Description |
Vector3 |
angularAcceleration |
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Returns
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TryGetAngularVelocity(out Vector3)
Declaration
public bool TryGetAngularVelocity(out Vector3 angularVelocity)
Parameters
Type |
Name |
Description |
Vector3 |
angularVelocity |
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Returns
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TryGetPosition(out Vector3)
Declaration
public bool TryGetPosition(out Vector3 position)
Parameters
Type |
Name |
Description |
Vector3 |
position |
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Returns
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TryGetRotation(out Quaternion)
Declaration
public bool TryGetRotation(out Quaternion rotation)
Parameters
Returns
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TryGetVelocity(out Vector3)
Declaration
public bool TryGetVelocity(out Vector3 velocity)
Parameters
Type |
Name |
Description |
Vector3 |
velocity |
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Returns
Extension Methods