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Class GIDebugVisualisation

Inheritance
Object
GIDebugVisualisation
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngineInternal
Assembly: UnityEngine.dll
Syntax
public static class GIDebugVisualisation

Properties

cycleMode

Declaration
public static bool cycleMode { get; }
Property Value
Type Description
Boolean

pauseCycleMode

Declaration
public static bool pauseCycleMode { get; }
Property Value
Type Description
Boolean

texType

Declaration
public static GITextureType texType { get; set; }
Property Value
Type Description
GITextureType

Methods

CycleSkipInstances(Int32)

Declaration
public static void CycleSkipInstances(int skip)
Parameters
Type Name Description
Int32 skip

CycleSkipSystems(Int32)

Declaration
public static void CycleSkipSystems(int skip)
Parameters
Type Name Description
Int32 skip

PauseCycleMode()

Declaration
public static void PauseCycleMode()

PlayCycleMode()

Declaration
public static void PlayCycleMode()

ResetRuntimeInputTextures()

Declaration
public static void ResetRuntimeInputTextures()

StopCycleMode()

Declaration
public static void StopCycleMode()
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