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Struct ReadHandle

Implements
IDisposable
Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: Unity.IO.LowLevel.Unsafe
Assembly: UnityEngine.dll
Syntax
public struct ReadHandle : IDisposable

Properties

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JobHandle

Declaration
public JobHandle JobHandle { get; }
Property Value
Type Description
JobHandle
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Status

Declaration
public ReadStatus Status { get; }
Property Value
Type Description
ReadStatus

Methods

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Dispose()

Declaration
public void Dispose()
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IsValid()

Declaration
public bool IsValid()
Returns
Type Description
Boolean

Implements

System.IDisposable

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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