Struct ReadHandle
Implements
Inherited Members
Namespace: Unity.IO.LowLevel.Unsafe
Assembly: UnityEngine.dll
Syntax
public struct ReadHandle : IDisposable
Properties
| Improve this Doc View SourceJobHandle
Declaration
public JobHandle JobHandle { get; }
Property Value
| Type | Description |
|---|---|
| JobHandle |
Status
Declaration
public ReadStatus Status { get; }
Property Value
| Type | Description |
|---|---|
| ReadStatus |
Methods
| Improve this Doc View SourceDispose()
Declaration
public void Dispose()
IsValid()
Declaration
public bool IsValid()
Returns
| Type | Description |
|---|---|
| Boolean |