Struct JobHandle
Assembly: UnityEngine.dll
Syntax
Properties
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IsCompleted
Declaration
public bool IsCompleted { get; }
Property Value
Methods
CheckFenceIsDependencyOrDidSyncFence(JobHandle, JobHandle)
Declaration
public static bool CheckFenceIsDependencyOrDidSyncFence(JobHandle jobHandle, JobHandle dependsOn)
Parameters
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CombineDependencies(NativeArray<JobHandle>)
Declaration
public static JobHandle CombineDependencies(NativeArray<JobHandle> jobs)
Parameters
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CombineDependencies(JobHandle, JobHandle)
Declaration
public static JobHandle CombineDependencies(JobHandle job0, JobHandle job1)
Parameters
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CombineDependencies(JobHandle, JobHandle, JobHandle)
Declaration
public static JobHandle CombineDependencies(JobHandle job0, JobHandle job1, JobHandle job2)
Parameters
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Complete()
Declaration
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CompleteAll(NativeArray<JobHandle>)
Declaration
public static void CompleteAll(NativeArray<JobHandle> jobs)
Parameters
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CompleteAll(ref JobHandle, ref JobHandle)
Declaration
public static void CompleteAll(ref JobHandle job0, ref JobHandle job1)
Parameters
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CompleteAll(ref JobHandle, ref JobHandle, ref JobHandle)
Declaration
public static void CompleteAll(ref JobHandle job0, ref JobHandle job1, ref JobHandle job2)
Parameters
ScheduleBatchedJobs()
Declaration
public static void ScheduleBatchedJobs()
Extension Methods