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Class AnimatorTransitionBase

Inheritance
Object
Object
AnimatorTransitionBase
AnimatorStateTransition
AnimatorTransition
Inherited Members
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.Animations
Assembly: UnityEditor.dll
Syntax
public class AnimatorTransitionBase : Object

Constructors

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AnimatorTransitionBase()

Declaration
protected AnimatorTransitionBase()

Properties

conditions

Declaration
public AnimatorCondition[] conditions { get; set; }
Property Value
Type Description
AnimatorCondition[]

destinationState

Declaration
public AnimatorState destinationState { get; set; }
Property Value
Type Description
AnimatorState

destinationStateMachine

Declaration
public AnimatorStateMachine destinationStateMachine { get; set; }
Property Value
Type Description
AnimatorStateMachine

isExit

Declaration
public bool isExit { get; set; }
Property Value
Type Description
Boolean

mute

Declaration
public bool mute { get; set; }
Property Value
Type Description
Boolean

solo

Declaration
public bool solo { get; set; }
Property Value
Type Description
Boolean

Methods

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AddCondition(AnimatorConditionMode, Single, String)

Declaration
public void AddCondition(AnimatorConditionMode mode, float threshold, string parameter)
Parameters
Type Name Description
AnimatorConditionMode mode
Single threshold
String parameter
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GetDisplayName(Object)

Declaration
public string GetDisplayName(Object source)
Parameters
Type Name Description
Object source
Returns
Type Description
String
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RemoveCondition(AnimatorCondition)

Declaration
public void RemoveCondition(AnimatorCondition condition)
Parameters
Type Name Description
AnimatorCondition condition

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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