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Class BlendTree

Inheritance
Object
Object
Motion
BlendTree
Inherited Members
Motion.averageDuration
Motion.averageAngularSpeed
Motion.averageSpeed
Motion.apparentSpeed
Motion.isLooping
Motion.legacy
Motion.isHumanMotion
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.Animations
Assembly: UnityEditor.dll
Syntax
public class BlendTree : Motion

Constructors

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BlendTree()

Declaration
public BlendTree()

Properties

blendParameter

Declaration
public string blendParameter { get; set; }
Property Value
Type Description
String

blendParameterY

Declaration
public string blendParameterY { get; set; }
Property Value
Type Description
String

blendType

Declaration
public BlendTreeType blendType { get; set; }
Property Value
Type Description
BlendTreeType

children

Declaration
public ChildMotion[] children { get; set; }
Property Value
Type Description
ChildMotion[]

maxThreshold

Declaration
public float maxThreshold { get; set; }
Property Value
Type Description
Single

minThreshold

Declaration
public float minThreshold { get; set; }
Property Value
Type Description
Single

useAutomaticThresholds

Declaration
public bool useAutomaticThresholds { get; set; }
Property Value
Type Description
Boolean

Methods

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AddChild(Motion)

Declaration
public void AddChild(Motion motion)
Parameters
Type Name Description
Motion motion
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AddChild(Motion, Single)

Declaration
public void AddChild(Motion motion, float threshold)
Parameters
Type Name Description
Motion motion
Single threshold
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AddChild(Motion, Vector2)

Declaration
public void AddChild(Motion motion, Vector2 position)
Parameters
Type Name Description
Motion motion
Vector2 position
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CreateBlendTreeChild(Single)

Declaration
public BlendTree CreateBlendTreeChild(float threshold)
Parameters
Type Name Description
Single threshold
Returns
Type Description
BlendTree
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CreateBlendTreeChild(Vector2)

Declaration
public BlendTree CreateBlendTreeChild(Vector2 position)
Parameters
Type Name Description
Vector2 position
Returns
Type Description
BlendTree
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RemoveChild(Int32)

Declaration
public void RemoveChild(int index)
Parameters
Type Name Description
Int32 index

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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